USS Scott Miller: An Iowa-Class Battleship made from the hull of an incomplete battleship, named after The SBS man himself. USS Freedom: If you have the Jets DLC it's self explanatory. USS Aiden Rudwell: A Ticonderoga-class on Steroids, with double-barrel cannons and 2035-era shit, named after the man who invented the Spectrum Device capable of. The USS Liberty is a destroyer used by NATO's naval forces in ArmA 3. It was added with the release of the Jets DLC. Assigned as an escort for the USS Freedom aircraft carrier, the USS Liberty is a Liberty-class destroyer that serves as the vanguard for the U.S. Navy's Carrier Strike Group 14.
This Addon brings the USS Iowa (BB-61) to Arma 3 in its post 1984 condition. The USS Iowa was a US Navy battleship which saw service during WW2, Korea and the Gulf war. At 270 metres long and weighing 45,000 tons the Iowa is one of the largest moving objects to be seen in Arma 3. Experience true combat gameplay in a massive military sandbox. The USS Iowa was a US Navy battleship which saw service during WW2, Korea and the Gulf war. At 270 metres long and weighing 45,000 tons the Iowa is one of the largest moving objects to be seen in Arma 3. USS Iowa BB-61 (Hits: 194310) Date: 2014-10-23 Short description: This adds the USS Iowa which was a US Navy battleship which saw service during WW2, Korea and the Gulf war. Author: AusSnipe73 Version: 1.03 Signed: Yes Requirements: No addons required Tags: Battleship, Gulf War, Korea, Us Navy, Uss Iowa, Ww2 Comments (28) Rating.
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Arma 3 Zombies And Demons Uss Iowa
Uss Missouri
Community Upgrade Project - CUP Maps 2.0
BeastHunter replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey, the new update is epic and I'm looking forward for what to come. There's just something real annoying that breaks immersion, and it's clutter where no clutter belongs to. That's the current state. It's great, but this grass somehow destroys the ambiance. I edited it a bit with gimp. Maybe with some surfacemask work or concrete decals you could archieve sth like this. Or the school could look like this. This could be helpful in spots like these. Here, it would be cool if there was something in this Gateway, maybe a gate and something on the floor. And then there's this cool cementery here, but it looks meh with that tall grass. Don't know if it is supposed to be like that, but a short grass clutter object could be a huge advantage for many maps for places like this or parks etc. Tall grass is cool for wilderness and nature, but feels a bit mismatched in cities. Sadly, BI did no short grass. Nevertheless, thanks a lot for your great map, and Merry Christmas to all of you!Community Upgrade Project - CUP Maps 2.0
BeastHunter replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
WOW. This Update is damn awesome. I am stunned. This is awesome. All the new props... the new regions... seeing that you work on chernarus and it gets better and better (and cup gets better and better)... ... it's just awesome! The new city is probably one of the most realistic modern european cities in arma ever... it's super immersive and so beautiful.... I guess you will be working on the 'old' cities one day too, after the new ones are finished, but there are some things I just want to mention. (All this is made crappy and fast 😉) That's how the chernogorsk hospital looks right now... ...and so with few changes same story with the train station now... ...but it would looks better imo with something like a parking lot also the train station itself... ...better with some concrete or the shop... ...with some concrete. Yes, I know that it's crappy, I know it's a WIP map, I know mapping is hell of work. And I know that this is better in the new regions. I just want to say that small things like this (no grass in front of entrances or in loading areas) increase the immersion damn hard. I know you already know that, just take this as a product of love for your work 😉 So thanks for your wonderful work and the best wishes for cups future. Are you planning to remake all buildings somewhere in the future? I can't wait for this one to be retextured: Yeah, so I hope I helped or inspired you somehow. Have a fine day! And thanks!Community Upgrade Project - CUP Terrains
BeastHunter replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello everyone. I wanted to know if it's possible and allowed to retexture CUP's buildings? And if yes, how can I find out the hiddenselections (or do buildings even use hiddenselections?). Have a fine day SchraxtCommunity Upgrade Project - CUP
BeastHunter replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yeah, so basically the question for cup was out of interest, the rhs question was a dumb idea 😄Community Upgrade Project - CUP
BeastHunter replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Are you planning to add US uniforms and equipment with the new woodland camo?Retextured Uniform not showing up in Virtual Arsenal
BeastHunter replied to BeastHunter's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Thank you, but no it got more weird. I made a short video: https://www.youtube.com/watch?v=cQ86u-bFLHY&feature=youtu.be Do I have to add the uniform as a linked item to the units? Some work, some not...Retextured Uniform not showing up in Virtual Arsenal
BeastHunter replied to BeastHunter's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Ok, first thank you for your help. I removed the commas, but still nothing shows up in the arsenal.Scottish Highlands (Corran) [TERRAIN]
BeastHunter replied to Morriski's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey, I found at least one further house that fits the theme. I think it's perfect for an urban theme. It's part of the Rosche mod. Maybe the creator shares it.Retextured Uniform not showing up in Virtual Arsenal
BeastHunter posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Hello. I am currently working on a music-themed retexture of civilian clothing. Everything is fine so far, despiting the fact, that my uniforms don't show up in the Virtual Arsenal. The uniform slot is empty. config.cpp CfgPatches.hpp I would be happy if someone could help me. Have fine Week SchraxtArma 3 Photography - Pictures only NO comments! And List your Addons Used!
BeastHunter replied to Placebo's topic in ARMA 3 - GENERAL
Riots in L.A., 2025 Who spots the roof Koreans? (Please note that the pictures above are screenshots and not a political statement. Neither I support Black Lives Matter nor racism or violence in any way. It's just art.) Mods used: Arganiny's Civilian Project ArmA of THREE Ballistic Masks [Phase TWO] ArmaFXP Casual Baseball Caps ENFORCER Expansion Mod - Police Left radical bandanas MLO All-In-One Collection Modern Warfare Static Pose Pack Multi-play Uniforms NIArms All in One Pack Press PLP All in One POLPOX's Artwork Supporter POLPOX's Base Functions RHSUSAF Rismarck's WW2 Pose Pack TAC VESTS Task Force Timberwolf Female Characters0 The ACU ProjectSteam Throwing weapons USNAVY_units_mas Whiplash Static Animations ZL2 Static Poses ZSL Static Poses [WW2]How to change the name shown
BeastHunter posted a topic in OFFTOPIC
Hello. Is there any way to change the name that is shown to other users? In my case I would like to change my name from 'BeastHunter' to 'Schraxt' as Schraxt is my actual gamer tag. Is this possible? Have a fine day Schraxtterrain[WIP, ALPHA] Jasło, Poland
BeastHunter replied to Mustang_185's topic in ARMA 3 - ADDONS & MODS: COMPLETE
terrain[WIP, ALPHA] Jasło, Poland
BeastHunter replied to Mustang_185's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Sorry for posting again, but I found a weird lighting/texture bug in the city's southern part: Light bug - 00:00 Texture bug - 00:29 Maybe you could fix this with Livonia cobblestoneterrain[WIP, ALPHA] Jasło, Poland
BeastHunter replied to Mustang_185's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey, first of all, I absolutely love your terrain! Dziękuję bardzo za twoją pracę! Especially the city area looks great, only the cities edge could get some work. I also love the train station! Maybe it's possible to replace the grass-ground with Livonias ground textures and clutter configs, because this would lead to a better grass density and texture. And you could edit the satmap to have warmer colors and be less blue-ish. But I won't tell you how to make maps and it's just a well-intentioned advice 😉 Furthermore, there's a building that seems to have no collision and is reeeally buggy: Have a nice day, SchraxtArma 3 Photography - Pictures only NO comments! And List your Addons Used!
BeastHunter replied to Placebo's topic in ARMA 3 - GENERAL
Livonian Troops observing Soviet Infantry Troops, 19th June 1940 Following the Molotov-Ribbentop Pact, the Soviet Union annexed the Republic of Livonia on the 19th June of 1940, two days after the annexion of Estonia and Latvia and four days after the annexion of Lithuania. The small Livonian Defence Force had no chance to defeat the flood of Soviet Soldiers and retreated into the woods. When Nazi-Germany attacked the USSR, most of the former LDF personal joined the German 'Freikorps Livland'. In 1943 large parts of the free corps started a rebellion against the German successors, and after the Red Army conquered Livonia, against the Soviets. Addons used: Northern Fronts, IFA_3 AiO Lite, [AIF] WW2 Gear and Uniforms, CSA_38 Mod
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